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Ball x Pit is a marvel of game design

Ball x Pit is game design at its most inventive and rewarding. A modern masterpiece that stands proudly alongside its influences.

Ball x Pit is a marvel of game design
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Platform: PlayStation 5 Pro
Version: Digital retail review code provided by the distributor

Independence & Ethics
Region Free is entirely reader-supported and maintains full editorial independence. For more on my scoring and standards, see the Review Guide.

It isn't a hot take to say that Tetris is a perfect game. It's beautiful in its simplicity. Take anything out or put anything in, and the whole diminishes. Even people who do not game love Tetris. It is as universal as chess.

This qualifier is necessary for what might be a hot take: Ball x Pit is close to that perfection. Whatever its imperfections, it is equally addictive and brilliantly designed, and just as exceptional as the Russian classic. It combines the simplicity of Breakout, the verticality of Tetris, the intricacies of board games like Blokus, and elements of cosy building games, and does so without ever feeling like an atonal mess. Instead, every element supports the other.

I spent dozens of hours on the review copy alone. Then, on the eve of a work trip, I bought a second copy for the Nintendo Switch, just so I could play some more. It is one of the most addictive and rewarding games I've ever played.

The premise is simple, yet fiendishly deep. You investigate a massive pit that stretches deep into the bowels of the earth. Each region of the underground is a different biome, where laws of nature apply only in the loosest sense. At the start of every run, you choose an adventurer from a roster of wacky characters, each with their own skills, and set out into the unknown.

Combat unfolds in a strictly vertical pattern, where enemies approach from the top, and you fire devastating balls at them, breaking down defenses by carefully choosing the angle from which you attack. Levels upgrade your skills and grant new boosts, including elemental damage or even defensive forces that appear at random.

This approach of Space Invaders meets Tetris continues until you reach the final boss of the level, which usually inverts all the rules for one last showdown. Upon failure or completion, you return to the surface, where your base camp awaits.

This area reveals the second aspect of the game, as you build, rebuild, and meticulously strategize your town. Every building gives a different boost; some unlock new travellers, while others upgrade stats for adventurers. Trees grant wood, rocks grant stone, and so on, and every part feeds into something else.

To harvest a resource, you have to select your adventurers and toss them into the town like they were the balls from Breakout. After choosing an angle, you release them into an attack pattern, as they bounce off buildings (each hit is one point towards completion) or collect materials for the next project. There's only a limited amount of time for each run, so every move requires careful planning.

By recontextualizing the approach to familiar elements, Ball x Pit makes even the most mundane tasks exciting all over again. Instead of busywork, a return home feels like an opportunity to flex different muscles altogether, and it creates a brilliant gameplay loop that is supremely addictive.

On paper, Ball x Pit might sound too simplistic for its own good, but it's anything but that. Instead, it's a game that opens gradually, with each reveal pushing players into new frontiers. Just as I thought I had things figured out, a new character, skill, or level forced me to rethink every approach. Here is a game where I can't just power through with a single build. Not even Vampire Survivors can boast that.

I've spent countless hours with Ball x Pit. Some at home on the sofa, others in transit by plane or train, and not a minute has felt like a waste. Instead, as with Tetris, it will become one of those games that I will return to time and time again, until old age, each time marveling how well everything works. Take anything out, and it disrupts a perfect balance.

What a marvel of game design.

Joonatan Itkonen

Joonatan Itkonen

Joonatan is a queer, autistic freelance writer, film juror, and member of FIPRESCI, GALECA, the European Film Academy, the International Film Society Critics Association, the Online Film & Television Association, and the Finnish Critics Association.

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